Fair Play – RSDC ARMOURY

FairplayFair Play presents El Mundo, an ancient game of the 13st century that features four sections of a circle representing the seasons. This board game can be played by four players as each player has to decide between one season or element. It’s all part of the latest round of Fair Play, a permanent fantasy fair that features daily releases. Fair Play is a kind of different fair group and organizes permanent fantasy fairs with designs, inspired by games.  Fair Play stands for regularly exchange and wanna spread the visitor crush.  Every day is a bit different!  The creators update regularly their spots and publish new releases, this guarantees a good and continuous flux and enough excitement.

This may be one of those posts where I simply cannot do the item I am presenting justice.  From RSDC ARMOURY for the September round of Fair Play comes the Cerulean Dragon Armor.  Instead of me attempting to explain this absolutely phenomenal set, I’ll share the info from the note card:

High quality fitted mesh models. Advanced lighting model (normal an light maps). Scripted shiled for GM/UNITY/SPELLFIRE, scripted sword for GM/DCS2/CSS/URA/UNITY/SPELLFIRE. Full animated 19 high quality animation and 19 realistic combat sounds. HUD + SHORKEYS. You can hide / unhide the wings on the pouldron and helmet. + BONUS armor stand for decoration.

*******ARMOR*******

The package contains 100% 9 non fitted and non rigged mesh armor pieces:

– helmet – head – (mod / copy / no trans) – normal mesh
– pouldron – left – (mod / copy / no trans) – normal mesh
– pouldron – right – (mod / copy / no trans) – normal mesh
– arm armor – left – (mod / copy / no trans) – fitted mesh
– arm armor – right – (mod / copy / no trans) – fitted mesh
– chest plate  – (mod / copy / no trans) – fitted mesh
– abdomen and hip armor – (mod / copy / no trans) – fitted mesh
– leg armor – left  – (mod / copy / no trans)  – fitted mesh
– leg armor – right  – (mod / copy / no trans) – fitted mesh

– base shape – (copy/mod/no trans)
– alpha map  – full perm
– 2 alpha texture – full perm

+ bonus armor stand – 0.7×0.7×2.0m – 1 prim (4.2 LI) –  (mod / copy / no trans)

*******SWORD*******

———DCS2/CCS/GM/URA SCRIPTED SWORD——–

100 % mesh 1h sword and backed texture. The scripted swords works together the DCS2/CCS/GM/URA HUD’s and meters. Includes resizer script.

The package contains:

models:
– high detailed two handed sword – avatar right hand (sword portion) – copy, no mod, no transfer – DCS2/CCS/GM/URA SCRIPTED – resize script
– high detailed two handed sword – avatar left pec (option 1. sheath portion) ) – copy, no mod, no transfer – DCS2/CCS/GM/URA SCRIPTED – resize script

15 high quality animations for fight:
– 2h sword forward attack1, 2, 3, 4
– 2h sword left attack1, 2, 3
– 2h sword right attack1, 2, 3
– 2h sword block 1, 2
– 2h sword ready stance
– 2h sword sword draw
– 2h sword sword sheath

7 high quality sounds for fight.
Draw/sheat HUD.

———SPELLFIRE/UNITY SCRIPTED SWORD——–

– high detailed one handed sword – avatar right hand (sword portion) – copy, no mod, no  transfer – RESIZE SCRIPT – SF SCRIPTED v5.0
– high detailed one handed sword – avatar left hip (sheath portion) ) – copy, no mod, no transfer – RESIZE SCRIPT – SF SCRIPTED v5.0

ANIMATIONS:
7 high detailed animations for fight:
– one handed forward attack
– one handed left attack
– one handed right attack
– one handed sword strike
– one handed stab
– one handed sword draw (hip position)
– one handed sword sheath (hip position)

SOUNDS:
7 high quality combat sounds
– draw sound
– sheath sound
– 5 sword swing sound

DRAW / SHEATH CONTROL:
– shortkeys F5/F6 draw/sheat
– shortkey F7 weapon options
– shortkey F12 inspect

The scripted swords works together the SF and  SF3 compatible HUD’s and meters (Omega, Unity, SFIII and others) and using script version 4.0 and script version 5.0.

Damage: 4
Speed: 9
Range: 1
Accuracy: 6
Ammunition: blade melee

*******SHIELD*******

———GM SCRIPTED SHIELD——–

GM scripted (v 3.0) MESH shield and baked texture.
models:
–    BACK ELEMENT – high detailed single mesh shield (for avi) – 3.6 LI – 1 prim – C – resize script – put out/down script
–    HAND ELEMENT – high detailed single mesh GM 3.0 scripted shield (for avi) – 3.6 LI – 1 prim – C – resize script – put out/down script

SHORTKEYS for DRAW/SHEATH – C, M (you can change the keys to our own)
DRAW / SHEATH HUD

5 animations:
– 3 dodge animations
– 1 sheath animation
– 1 unsheath animation

5 sounds:
– 3 dodge sounds
– 1 ranged hit sound
– 1 sheath/unsheath sound

——–SPELLFIRE/UNITY SCRIPTED SHIELD——–

BASIC SF III (V4.0):
–    BACK ELEMENT – high detailed single mesh shield (for avi) – 3.6 LI – 1 prim – C – resize script – put out/down script
–    HAND ELEMENT – high detailed single mesh Spellfire III scripted shield (for avi) – 3.6 LI – 1 prim – C – resize script – put out/down script

SCRIPTED FOR UNITY:
–    BACK ELEMENT – high detailed single mesh shield (for avi) – 3.6 LI – 1 prim – C – resize script – sheath/draw script
–    HAND ELEMENT – high detailed single mesh UNITY scripted shield (for avi) – 3.6 LI – 1 prim – C – resize script
–    (F3) Draw Shield gesture
–    (F4) Sheath Shield gesture

*******BASIC SF III VERSION*******

The scripted shield works together the SF3 compatible HUD’s and meters (SPELLFIRE III, OMEGA, UNITY) and using script version 4.0.

Damage: 0
Speed: 9
Range: 1
Accuracy: 7
Ammunition: block

**********UNITY VERSION******

These scripts allow for the creation of a true shield, not a SF-type that throws a blocking prim.  The shield is worn on the arm and is raised normally (using standard C or PgDn key).  Once raised, the shield will block all prim-based attacks.

The shield has been developed with the 1-hand sword or weapon in mind, and does not “look” good with 2H or polearme (although it works fine with them).  I am mostly interested in introducing some new and exciting skill strategies for sparring and battles.  It is not enough to simply raise the shield and attack…you will collapse from lack of stamina in very short order.  But used strategically with good skill, it could allow a 1H to do very effective battle, and would certainly open up some excitement in the arena!

Statistics
=============
Stamina drain:
* 1 point every seven seconds the shield is held in the up position
* roughly 1/2 of the damage amount of an attack subtracted from stamina.  This actually take the integer of 0.5 of the damage, so a 7 point hit will subtract 3 stamina points.

Using your shield repeatedly will drain your stamina.

Fair Play - RSDC ARMOURY_001 Fair Play - RSDC ARMOURY_002 Fair Play - RSDC ARMOURY_003 Fair Play - RSDC ARMOURY_004

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